先看
效果圖:
1. Create Hedra object from Extended Primitives
2. in parameters object > family select Dodec/I
cos > family par. P=0.38; Q=0.0
3. object convert to editable poly
4. select all edges
5. use extrude edges:extrusion height=-1.0 ; extrusion base width=0.3
6. select all polyg
ons 7. use tessellate all polygons twice (apply)
8. in modifier list chose spherify=85%
9. add meshsmooth
and the play!