1,正經點 ,教程開始了.
用polygon
建模.
創建一個cube,我打算就用這個原始的
盒子擠壓出京京來!
![](//img.95262.com/Article/UploadPic/2007-5/2007517104245110.jpg)
2,選擇盒子,在右邊的通道裏設置邊數,以便後麵造型!
![](//img.95262.com/Article/UploadPic/2007-5/2007517104247794.jpg)
3,右擊進入vertex模式,配合
鍵盤上的R,W鍵,調整點.使大概的頭部形狀出來.
![](//img.95262.com/Article/UploadPic/2007-5/2007517104247988.gif)
![](//img.95262.com/Article/UploadPic/2007-5/2007517104247780.jpg)
4,邊調整的時候 ,可以邊smooth一下看.記得Z回來
繼續往下....
![](//img.95262.com/Article/UploadPic/2007-5/2007517104247114.jpg)
5,選擇物體,右擊進入face模式,到front視圖,刪除其中的一半.
![](//img.95262.com/Article/UploadPic/2007-5/2007517104247408.jpg)
6,選擇留下的一半,在edit 菜單,點dupli
cate special 後的圖表,展開
![](//img.95262.com/Article/UploadPic/2007-5/2007517104248832.gif)
.....
![](//img.95262.com/Article/UploadPic/2007-5/2007517104248307.jpg)
7,展開後設置如圖,意思是關聯複製.....
![](//img.95262.com/Article/UploadPic/2007-5/2007517104248832.gif)
![](//img.95262.com/Article/UploadPic/2007-5/2007517104248469.jpg)
8,現在複製好後,變化其中的一半另一半也會關聯地變化了.
現在可以為
模型加線加點了.
執行cut face tool 如圖...
切割模型 意圖是為模型加線..
![](//img.95262.com/Article/UploadPic/2007-5/2007517104248526.jpg)
9,使模型豐富起來,繼續cut face tool 加線....調整得像個頭
![](//img.95262.com/Article/UploadPic/2007-5/2007517104248570.jpg)
10,注意布線和眼睛嘴巴鼻的關係!
![](//img.95262.com/Article/UploadPic/2007-5/2007517104248363.jpg)
[page] 11,選擇眼睛的點,執行....如圖...
![](//img.95262.com/Article/UploadPic/2007-5/2007517104249319.jpg)
12,打開圖標,設置距離...然後chamfer vertex.
![](//img.95262.com/Article/UploadPic/2007-5/2007517104249929.jpg)
13,眼睛嘴巴方法同上,然後拉點,調整.如圖.
![](//img.95262.com/Article/UploadPic/2007-5/2007517104249573.jpg)
14,執行這工具為模型加線加點.
![](//img.95262.com/Article/UploadPic/2007-5/2007517104249423.jpg)
15,按照布線規律加,如果不懂布線規律就去本論壇的"專業資源"版塊看看世界經典模型布線規律.(也就是說 布線不僅僅是造型那麼簡單,
還要考濾UV,貼圖,和動畫.)此是後話.先把模型作出來再說
使模型複雜起來.還是造型 ....
![](//img.95262.com/Article/UploadPic/2007-5/2007517104250251.jpg)
基本的塊麵留出來
![](//img.95262.com/Article/UploadPic/2007-5/2007517104250595.jpg)
接著,16了,選擇眼睛的麵,執行.extrude....把眼睛積壓.
![](//img.95262.com/Article/UploadPic/2007-5/2007517104251498.jpg)
17,配合擠壓工具的手柄,可以調整大小方向等,擠兩次,把眼睛擠進去.
![](//img.95262.com/Article/UploadPic/2007-5/2007517104252471.jpg)
18,繼續完善.我用得最多的就是加線與擠壓這兩工具..
![](//img.95262.com/Article/UploadPic/2007-5/2007517104253549.jpg)
繼續,19,方法同上,把嘴巴也擠壓進去
![](//img.95262.com/Article/UploadPic/2007-5/2007517104253775.jpg)
20,擠壓的時候會多出麵,可以按4鍵小心選擇,delete刪除
![](//img.95262.com/Article/UploadPic/2007-5/2007517104254659.jpg)
[page] 21,在製作的過程中,發現右邊通道欄裏多出很多曆史記錄,你可以刪除它們,以便加速計算機的運行速度.
![](//img.95262.com/Article/UploadPic/2007-5/2007517104254490.jpg)
22,繼續調整,加線,加點..
![](//img.95262.com/Article/UploadPic/2007-5/2007517104255227.jpg)
23,注意了!布線規律與造型的關係!
![](//img.95262.com/Article/UploadPic/2007-5/2007517104255320.jpg)
測試下,smooth一下看看效果 ,能看出個大概了,京京是不是很帥.
![](//img.95262.com/Article/UploadPic/2007-5/2007517104255913.jpg)
現在就能看出布線的道道了吧.不會亂.而且對於麵部表情的動畫也能照顧到 ,貼圖也能照顧到.後麵專門講貼圖.
24,現在該做脖子以下的身體了!把脖子下麵的多餘的線刪除.使之形成一個整塊的麵,以便擠壓.
![](//img.95262.com/Article/UploadPic/2007-5/2007517104255506.jpg)
25,擠壓開始了!進入麵選擇麵,執行....
![](//img.95262.com/Article/UploadPic/2007-5/2007517104256681.jpg)
26,擠壓...每擠壓一次就會多相應的點線麵.以便造型.
![](//img.95262.com/Article/UploadPic/2007-5/2007517104257268.jpg)
26-1,看看我擠壓出來的效果 ,這是脖子,看擠壓走向,你可以配合擠壓工具的幾個手柄調整擠壓!
![](//img.95262.com/Article/UploadPic/2007-5/2007517104258334.jpg)
26-2,繼續往下,把整個身體擠壓出來.到大腿的時候,要注意的.看圖!
![](//img.95262.com/Article/UploadPic/2007-5/2007517104259715.gif)
![](//img.95262.com/Article/UploadPic/2007-5/2007517104259184.jpg)
27,擠壓腿的時候,要注意布線!考慮到動畫的活動區域頻繁的地方就要多擠一次.對造型變化大的地方要多擠.
![](//img.95262.com/Article/UploadPic/2007-5/200751710431169.jpg)
28,擠壓腳出來.調整點線麵.....做的過程中思路一定要清晰!
![](//img.95262.com/Article/UploadPic/2007-5/200751710432807.jpg)
29,身體和腿都出來了,擠壓的時候在與複製出來的模型的交界處會有多出的麵的 ,小心選中,delete刪除.
![](//img.95262.com/Article/UploadPic/2007-5/200751710433718.jpg)
30,現在開始做手了,方法都擠壓脖子一樣的 ,刪除線,騰出一塊地兒來,以便往下擠壓.
![](//img.95262.com/Article/UploadPic/2007-5/200751710434433.jpg)
[page] 31,繼續往前擠壓,還是要注意布線!
![](//img.95262.com/Article/UploadPic/2007-5/2007517104248832.gif)
![](//img.95262.com/Article/UploadPic/2007-5/200751710435853.jpg)
32,擠壓的時候可以把點調整得整齊些再擠壓,這樣會比較整齊.接下來做手指了.
33,擠壓手指與手掌,方法同上....注意調節..調整,要整齊.
![](//img.95262.com/Article/UploadPic/2007-5/200751710436249.jpg)
34,該刪除曆史記錄了
![](//img.95262.com/Article/UploadPic/2007-5/2007517104247499.gif)
,讓機器跑快些.
![](//img.95262.com/Article/UploadPic/2007-5/200751710437457.jpg)
35,配合鍵盤的E,R,W調整點線麵如圖所示
![](//img.95262.com/Article/UploadPic/2007-5/200751710438629.jpg)
smooth一下 ,看看效果 ,麵數很少,比較成功.Z,返回
![](//img.95262.com/Article/UploadPic/2007-5/200751710438353.jpg)
37,記得ctl+S保存哦,要養成習慣.
現在可以把兩個都選種,執行combine...合並了!
![](//img.95262.com/Article/UploadPic/2007-5/2007517104247988.gif)
![](//img.95262.com/Article/UploadPic/2007-5/200751710439508.jpg)
38,合並好後,可以這樣顯示..以方便你後麵的操作觀看...
![](//img.95262.com/Article/UploadPic/2007-5/200751710439418.gif)
![](//img.95262.com/Article/UploadPic/2007-5/200751710439834.jpg)
39,然後執行..merdge edge tool...
![](//img.95262.com/Article/UploadPic/2007-5/2007517104310785.jpg)
40,在接縫處,選擇兩根對應的線用你的鼠標雙擊,就能把兩根線接起來了.
![](//img.95262.com/Article/UploadPic/2007-5/2007517104247988.gif)
![](//img.95262.com/Article/UploadPic/2007-5/2007517104310792.jpg)
[page] 41,接好後 ,看看
![](//img.95262.com/Article/UploadPic/2007-5/2007517104310415.jpg)
42,麵數很少,布線很有規律且整齊,這樣為後麵的UV貼圖動畫等都準備好了,你可以smoth一下,看看效果哦.教程結束,Enjoy!
![](//img.95262.com/Article/UploadPic/2007-5/2007517104247988.gif)
![](//img.95262.com/Article/UploadPic/2007-5/2007517104311655.jpg)
帽子還沒做 ,接下來做帽子,你可以用這種方法,把帽子做出來.
這樣京京的模型就做好了!
下次講UV和貼圖.
在福娃京京的頭上擠壓帽子!
完成到上篇教程的第46樓的時候先不要合並,另存為一下....
接下來擠壓帽子
切記,要合並的話最好另存為一個scenes,開始了.
1,現在先不要合並
![](//img.95262.com/Article/UploadPic/2007-5/2007517104741997.jpg)
2,在頭部的耳朵部分,右鍵進入線模式,刪除一些線,留出一個塊麵
![](//img.95262.com/Article/UploadPic/2007-5/2007517104743500.jpg)
3,擠壓....
![](//img.95262.com/Article/UploadPic/2007-5/2007517104743751.jpg)
4,擠壓兩次後,執行加線工具(split polygon tool)把麵分開,以便後麵繼續擠壓...
![](//img.95262.com/Article/UploadPic/2007-5/2007517104744895.jpg)
5,把耳朵擠壓出來 ,看看正麵和背麵...
![](http://www.smzy.com/Article/UploadPic/2007-5/2007517104745576.jpg)
6,方法同上,繼續擠壓耳朵,..
![](http://www.smzy.com/Article/UploadPic/2007-5/2007517104746100.jpg)
7,把頭頂的三根也擠出來...這裏要配合擠壓工具的幾個手柄小心擠哦
![](http://www.smzy.com/Article/UploadPic/2007-5/2007517104747312.jpg)
8,將與另外一半相界處的多餘的麵刪除,否則要出問題的.
![](http://www.smzy.com/Article/UploadPic/2007-5/2007517104749234.jpg)
9,我做的時候配合這兩個工具:1,是加單獨的線;2,是加一圈(連續的)線
![](http://www.smzy.com/Article/UploadPic/2007-5/2007517104750409.jpg)
10,為了工作效率和操作方便,我選擇連續的線的時候用了這個工具
![](http://www.smzy.com/Article/UploadPic/2007-5/2007517104751186.jpg)
[page]
11,配合Q,W,E,R鍵,推拉旋移,調整點線麵.
是這樣的.
![](http://www.smzy.com/Article/UploadPic/2007-5/2007517104752163.jpg)
12,看看正反麵
![](http://www.smzy.com/Article/UploadPic/2007-5/2007517104753139.jpg)
13,測試smooth一下看看,是不是很帥.
接下來要分UV了.
![](http://www.smzy.com/Article/UploadPic/2007-5/2007517104753696.gif)
![](http://www.smzy.com/Article/UploadPic/2007-5/2007517104753486.jpg)