十字軍之王3作弊碼有什麼?很多小夥伴可能還不清楚遊戲中的作弊碼有什麼吧,今天給大家帶來十字軍之王3控製台代碼一覽,快來看一下吧。
打開控製台後,隻需右鍵單擊映射上的字符,就可以訪問各種調試交互,從而使操作它們變得相當容易。
age添加輸入的[數量]年齡到[角色id],如果沒有選定id默認為玩家角色。負數允許減少。[數量] [角色id]age 20
add_claim添加對[頭銜id]的宣稱到[角色id],如果沒有選定id默認為玩家角色。[頭銜id] [角色id]add_claim e_hre
add_doctrine添加[教條id]到[信仰id], 如果沒有選定id默認為玩家角色信仰。按TAB顯示所有教條id。[教條id] [信仰id]add_doctrine doctrine_pluralism_fundamentalist catholic
add_dread添加輸入[數量]的恐怖值到[角色id],如果沒有選定id默認為玩家角色。負數允許減少。[數量] [角色id]add_dread 100
add_maa添加輸入的 [兵種id] 部隊到[角色id],[角色id],如果沒有選定id默認為玩家角色。按TAB顯示所有兵種id。[兵種id] [角色id]add_maa bowmen
add_perk添加輸入的[技能id] 到[角色id],如果沒有選定id默認為玩家角色。按TAB顯示所有技能id。[技能id] [角色id]add_perk thoughtful_perk
add_piety添加輸入[數量]的虔誠到玩家角色。負數允許減少虔誠。默認1000。[數量]add_piety 9000
add_prestige添加輸入[數量]的威望到玩家角色。負數允許減少虔誠。默認1000。[數量]add_prestige 16000
add_realm_law添加輸入的[法律id] 到[角色id]的國家,如果沒有選定id默認為玩家角色國家。按TAB顯示所有法律id。[法律id] [角色id]add_realm_law crown_authority_3
add_realm_law_skip_effects添加輸入的[法律id] 到[角色id]的國家,如果沒有選定id默認為玩家角色國家。按TAB顯示所有法律id。[法律id] [角色id]add_realm_law_skip_effects crown_authority_3
add_relation添加[關係id]到[角色id]與[角色id], 如果其中一個沒有選定id默認為玩家角色。[關係id] [角色id]add_relation friend 1234
add_secret添加輸入的[秘密id] 到玩家角色。按TAB顯示所有秘密id。[秘密id]add_secret secret_witch
add_stress添加輸入[數量]的壓力值到[角色id],如果沒有選定id默認為玩家角色。負數允許減少。[數量] [角色id]add_stress 50
add_title_law添加[繼承法id]到[頭銜id].[頭銜id] [法律id]add_title_law e_hre feudal_elective_succession_law
add_trait添加輸入的[特質id] 到[角色id],如果沒有選定id默認為玩家角色。按TAB顯示所有特質id。[特質id] [角色id]add_trait witch
add_lifestyle_xp_all添加輸入[數量]的經驗到[角色id]的所有生活方式,如果沒有選定id默認為玩家角色。默認1000。[數量] [角色id]add_lifestyle_xp_all 2000
add_diplomacy_lifestyle_xp添加輸入[數量]的經驗到[角色id]的外交生活方式,如果沒有選定id默認為玩家角色。默認1000。[數量] [角色id]add_diplomacy_lifestyle_xp 2000
add_martial_lifestyle_xp添加輸入[數量]的經驗到[角色id]的軍事生活方式,如果沒有選定id默認為玩家角色。默認1000。[數量] [角色id]add_martial_lifestyle_xp 2000
add_stewardship_lifestyle_xp添加輸入[數量]的經驗到[角色id]的管理生活方式,如果沒有選定id默認為玩家角色。默認1000。[數量] [角色id]add_stewardship_lifestyle_xp 2000
add_intrigue_lifestyle_xp添加輸入[數量]的經驗到[角色id]的謀略生活方式,如果沒有選定id默認為玩家角色。默認1000。[數量] [角色id]add_intrigue_lifestyle_xp 2000
add_learning_lifestyle_xp添加輸入[數量]的經驗到[角色id]的學識生活方式,如果沒有選定id默認為玩家角色。默認1000。[數量] [角色id]add_learning_lifestyle_xp 2000
change_culture改變[地區id]的文化到[文化id].[地區id] [文化id]change_culture 496 swedish
change_development_level添加輸入[數量]的發展度到[地區id],如果沒有選定id默認為玩家角色首都。負數允許減少。[數量] [地區id]change_development_level 100 496
change_fervor添加輸入[數量]的宗教熱情到[信仰id],如果沒有選定id默認為玩家角色信仰。負數允許減少。默認10。[數量] [信仰id]change_fervor 100 catholic
change_diplomacy添加輸入的[數量]到[角色id]的外交屬性,如果沒有選定id默認為玩家角色。負數允許減少。[數量] [角色id]change_diplomacy 16
change_martial添加輸入的[數量]到[角色id]的外交屬性,如果沒有選定id默認為玩家角色。負數允許減少。[數量] [角色id]change_martial 16
change_stewardship添加輸入的[數量]到[角色id]的管理屬性,如果沒有選定id默認為玩家角色。負數允許減少。[數量] [角色id]change_stewardship 16
change_intrigue添加輸入的[數量]到[角色id]的謀略屬性,如果沒有選定id默認為玩家角色。負數允許減少。[數量] [角色id]change_intrigue 16
change_learning添加輸入的[數量]到[角色id]的學識屬性,如果沒有選定id默認為玩家角色。負數允許減少。[數量] [角色id]change_learning 16
change_prowess添加輸入的[數量]到[角色id]的勇武屬性,如果沒有選定id默認為玩家角色。負數允許減少。[數量] [角色id]change_prowess 16
clear_character_modifiers移除[角色id]的所有角色修正,如果沒有選定id默認為玩家角色。[角色id]clear_character_modifiers
clear_title_laws移除[頭銜id]的所有繼承法。[頭銜id]clear_title_laws e_hre
clear_traits移除[角色id]的所有特質,如果沒有選定id默認為玩家角色。[角色id]clear_traits
discover_all_eras解鎖[角色id]的文化的所有時代的所有革新,如果沒有選定id默認為玩家角色。[角色id]discover_all_eras
discover_era解鎖玩家角色的文化的[時代id]的所有革新,如果沒有選定id默認為玩家角色。按TAB顯示所有時代id。[時代id]discover_era culture_era_early_medieval
discover_fascination解鎖[角色id]的文化的文化偏好革新,如果沒有選定id默認為玩家角色。[角色id]discover_fascination
discover_innovation解鎖[角色id]的文化的[革新id],如果沒有選定id默認為玩家角色。按TAB顯示所有革新id。[革新id] [角色id]discover_innovation innovation_motte
dynasty_prestige添加輸入[數量]的宗族威望到[宗族id],如果沒有選定id默認為玩家角色宗族。負數允許減少。默認1000。[數量] [宗族id]dynasty_prestige 100000
end_schemes所有以玩家角色為目標的陰謀被中止。無end_schemes
event觸發[事件id].[事件id]event lifestyle_nicknames.0001
gain_all_dynasty_perks解鎖[角色id]的所有宗族傳承,如果沒有選定id默認為玩家角色宗族。[角色id]gain_all_dynasty_perks
gain_all_perks解鎖[角色id]的所有生活方式技能,如果沒有選定id默認為玩家角色。[角色id]gain_all_perks
give_title給予[頭銜id]給[角色id],如果沒有選定id默認為玩家角色。[頭銜id] [角色id]give_title e_hre
gold給予輸入[數量]的金錢到玩家角色。負數允許減少。默認1000。[數量]add_gold 500
instabuild角色領下的建築瞬間造完,再輸一次可取消。無instabuild
instant_birth生育隻需一天,再輸一次可取消。無instant_birth
join_era將[角色id]的文化帶入[時代id],如果沒有選定id默認為玩家角色。按TAB顯示所有時代id。[時代id]join_era culture_era_high_medieval
kill殺死[角色id],如果沒有選定id默認為玩家角色。[角色id]kill
know_schemes發現以玩家角色為目標的所有陰謀。無know_schemes
merge_culture將所有[文化id]地區的文化改為[文化id]。[文化id] [文化id]merge_culture greek swedish
pregnancy使女性[角色id]懷上[角色id]的孩子,如果沒有選定id默認為未知角色。[角色id][角色id]pregnancy 1234
remove_doctrine移除[信仰id]的[教條id], 如果沒有選定id默認為玩家角色信仰。按TAB顯示所有教條id。[教條id] [信仰id]remove_doctrine doctrine_pluralism_righteous catholic
remove_nick移除[角色id]的當前稱號,如果沒有選定id默認為玩家角色。[角色id]remove_nick
remove_relation移除[角色id]與[角色id]的[關係id], 如果其中一個沒有選定id默認為玩家角色。[關係id] [角色id]remove_relation friend 1234
remove_trait移除[角色id]的[特質id],如果沒有選定id默認為玩家角色。按TAB顯示所有特質id。[特質id] [角色id]remove_trait witch
set_culture改變[角色id]的[文化id],如果沒有選定id默認為玩家角色。按TAB顯示所有文化id。[文化id] [角色id]set_culture swedish
set_dread改變[角色id]的恐怖值[數量],如果沒有選定id默認為玩家角色。[數量 [角色id]set_dread 100
set_faith改變[角色id]的[信仰id],如果沒有選定id默認為玩家角色。按TAB顯示所有信仰id。[信仰id] [角色id]set_faith catholic
set_focus改變[角色id]的[重心id],如果沒有選定id默認為玩家角色。[重心id] [角色id]set_focus diplomacy_majesty_focus
set_nick給予[稱號id]到[角色id],如果沒有選定id默認為玩家角色。[稱號id] [角色id]set_nick nick_the_lazy
set_sexuality改變[角色id]的[性取向id],如果沒有選定id默認為玩家角色。[性取向id] [角色id]set_sexuality bisexual
set_stress改變[角色id]的壓力值[數量],如果沒有選定id默認為玩家角色。[數量] [角色id]set_stress 0
set_diplomacy改變[角色id]的外交屬性[數量],如果沒有選定id默認為玩家角色。[數量] [角色id]set_diplomacy 16
set_martial改變[角色id]的軍事屬性[數量],如果沒有選定id默認為玩家角色。[數量] [角色id]set_martial 16
set_stewardship改變[角色id]的管理屬性[數量],如果沒有選定id默認為玩家角色。[數量] [角色id]set_stewardship 16
set_intrigue改變[角色id]的謀略屬性[數量],如果沒有選定id默認為玩家角色。[數量] [角色id]set_intrigue 16
set_learning改變[角色id]的學識屬性[數量],如果沒有選定id默認為玩家角色。[數量] [角色id]set_learning 16
set_prowess改變[角色id]的勇武屬性[數量],如果沒有選定id默認為玩家角色。[數量] [角色id]set_prowess 16
yesmenAI角色會接受所有提議,再次輸入以取消。無yesmen
clear清除控製台輸入曆史。無clear
effect執行effect代碼文件。(譯:詳情查看遊戲的effect文件夾裏的內容)[effect代碼]effect test
faction_spawn創建新[派係種類]如果有國家允許創建。[派係種類]faction_spawn peasant_faction
generate_cadet_coa隨機生成新玩家家族紋章。無generate_cadet_coa
help打印[命令]的說明,如果沒有參數將打印所有控製台命令。[命令]help help
instamove軍隊隻需一天移動到目標地。無instamove
map_editor開啟地圖編輯器。無map_editor
nomenAI角色會拒絕所有提議,再次輸入以取消。無nomen
observe進入觀察者模式。無observe
play改變玩家角色到[角色id].[角色id]play 1234
portrait_editor開啟頭像編輯器。無portrait_editor
run執行[文件名稱]中的所有命令. 文件必須放在Documents/Paradox Interactive/Crusader Kings III.無run test.ini
set_is_ai允許AI控製[角色id].[角色id]set_is_ai 1234
set_is_player禁止AI控製[角色id].[角色id]set_is_player 1234
yesmenAI角色會接受所有提議,再次輸入以取消。無yesmen
Quick Imprison
Make hate me
Make love me
Take Title and Vassals
Add to court
Give Secrets to court
Set up Secrets in entire Realm
Add Weak Hook
Add Strong Hook
Add Character Weight
Remove Character Weight
Make like me
Make dislike me
Make Lover
Make Rival
Make Friend
Learn Secrets
Expose known Secrets
Take Title
Get Claim
Launch natural Crusade
Start Great Holy War
If these interactions aren't enough or you want more fine-tuning, you'll find below a lengthy list of Crusader Kings 3 console commands and cheats that should prove helpful:
tutorial.enable [gamestate/global/all (default: global)] - Enable the tutorial
tutorial.disable [gamestate/global/all (default: global)] - Disable the tutorial
tutorial.debugwindow - Shows the tutorial debug window
event [eventid] [character] - Trigger an event for a character
debug_event [eventid] [character] - Trigger an event for a character. It will also print the event trigger, which can however cause some false positive error logs.
test_event [eventid] [character] - Evaluate if an event can be triggered for a character. It will also print the event trigger to the console, which can however cause some false positive error logs.
discover_innovation(add_innovation) - Discover an innovation for a character's culture
discover_fascination(add_fascination) [character (optional)] - Discover the innovation that is the current fascination for a character's culture
join_era(unlock_era) [era] [character (optional)] - Join a certain era (and all previous ones)
discover_era [era (optional, default is current era)] [character (optional)] - Discover all innovations of a certain era (and the era itself)
discover_all_eras [character (optional)] - Discover all eras and all innovations
set_faith [faith] [character (optional)] - Sets the faith of a character
dynasty_prestige [amount (optional, default: 1000)] [dynasty ID (optional, default: player dynasty)] - Adds prestige to the given dynasty
gain_all_dynasty_perks [character (optional)] - Gives a dynasty (currently played character's dynasty by default) all perks
log_missing_game_concept_loc - Logs all game concepts that have not had their loc key defined
kill(die) [character (optional)] - Kill a character (currently played character by default)
gain_all_perks [character (optional)] - Gives a character (currently played character by default) all perks
add_perk [perk] [character(optional)[- Gives a character (currently played character by default) a specific perk
instant_birth - Toggles if children should be born instantly or as normal
AI.declare_war [character(optional)] - Causes the AI to declare a war (according to normal weighting), bypassing all pacing checks and the like
generate_cadet_coa [character (optional)] - Generate a CoA for this character as if they were a cadet of their dynasty
add_doctrine [doctrine] [faith(optional)] - Adds a given doctrine to a faith
remove_doctrine [doctrine] [faith(optional)] - Removes a given doctrine from a faith
add_realm_law [law] [character(optional)] - Adds a realm law
set_culture [culture] [character(optional)] - Sets the culture of a character
change_fervor [amount(optional)] [faith(optional)] - Changes the fervor of a faith
add_secret [type] [target(optional)] [character(optional)] - Gives a character (currently played character by default) a specific secret
change_development_level [amount] [province_id(optional)] - Changes the development level of a county, defaults to capital
faction_spawn [faction_type] - Spawns a faction of the specified type
faction_discontent [faction_type] [discontent_value]- Sets discontent of the first faction of the specified type
faction_demand [faction_type] - The first faction of the specified type sends its demand
dump_pool_stats - Dump statistics about the pool to 'logs/pool_stats.csv'
dump_character_creation_stats - Dump statistics about the pool to 'logs/character_creation_stats.csv'
fast_tick - Faster ticking (lower frame rate)
instamove(quickmove) - units move one province each day
force_save_compression - Toggle if saves should be compressed
dump_bookmark_portraits - Writes portrait data for all bookmark characters at current date
print_ai_timings - Prints profiling data about ai
Portrait.ClearCache - Clears the portrait cache. Forces all portraits to refresh
portrait_editor(pe) - Open the portrait editor
spawnentity [entity name] [state (optional)]- Spawns specified entity at cursor position
clearspawnedentities - Clears entities spawned with spawnentity command
MapObjects.GenerateGameLocators [type] ]filename (optional)] - Generates locators for the game's map objects
MapObjects.Debug - Prints out map object debug information
Camera.Debug - Prints out camera debug information
Camera.Save - Save camera position
Camera.Load - Load camera position
Map.SavePNG [map mode] [file name] [yes/no Should render flat (optional)] - Save a png of the map with a specific color mode
Adjacencies.Rebuild - Rebuild all adjacencies
spawnline [line name] [start position 'x,y,z' (no spaces)] [end position x,y,z (no spaces)]> - Spawns specified line between 2 positions
clearlines - Clear lines
SplineNetwork.GenerateAssets - Undefined
shader_debug - Undefined
compoundnodeeditor - Compound Node Editor
particleeditor - Particle Node Editor
script_docs(script_documentation) - Prints script documentation
settings - Spawns a settings GUI
screenshot - Take screenshot
tweak - Spawns a tweaker GUI
textureviewer - Texture Viewer
texturelist - Texture List
tools.skins - Skin Editor
3dstats - Toggles 3D Stats
audio.list_events - List audio event
audio.play_event [Audio event] - Play audio event
audio.cpu_info - Shows current cpu usage
vsync - Toggle main swapchains vsync
gfx.reloadtexture - Reload textures
rendertype - Reports what render backend is used
Threading.TaskThreadCount [The number of task threads] - Set or get the number of task threads
CrashReporter.SimulateCrash - Simulates a crash (resulting in the game exiting).
CrashReporter.DeleteCrashData - Delete local crash dumps older than X days.
gfx.skin - Select active gfx skin
Dockables.Create [Dockable name] - Create dockable
Dockables.CreateLayout [Dockable layout name] - Create dockable layout
gui_editor - Spawns gui editor
DumpDataTypes - Dumps the registered data types
map_editor - Toggle map editor
Music.StopTrack - Stops the currently playing track
Music.Weight - Shows or sets the current weight of the music system
Music.PlayTrack [track name] - Plays the specified track
Music.Reset - Resets the music system
Debug.Achievements.ResetAll - Locks all achievements again
explorer - Shows an object explorer window
add_lifestyle_xp_all [amount(optional)] [character(optional)] - Adds xp all lifestyle
add_diplomacy_lifestyle_xp [amount(optional)] [character(optional)] - Adds xp to the given lifestyle
add_martial_lifestyle_xp [amount(optional)] [character(optional)] - Adds xp to the given lifestyle
add_stewardship_lifestyle_xp [amount(optional)] [character(optional)] - Adds xp to the given lifestyle
add_intrigue_lifestyle_xp [amount(optional)] [character(optional)] - Adds xp to the given lifestyle
add_learning_lifestyle_xp [amount(optional)[ [character(optional)] - Adds xp to the given lifestyle
switchlanguage [language name] - Reload localization files and switch language
reload [file name] - Reloads assets
time - What time is it?
minidump [file path] - Creates a minidump
crash - Cause the application to crash
debug_mode - Toggles debug mode
release_mode - Toggles release mode
GUI.CreateWidget(gui_test,test_gui) [File name] [Widget name] - Create dummy widget. With 0 arguments the file name will be gui/debug/test_gui.gui, and the widget name will be test_window
GUI.ClearWidgets - Clear dummy widget
helplog - Print out all console commands to game.log file.
help [command name] - Print out all console commands or a specific command description.
helphelp - Double Rainbow help.
version - Prints the version to the console and the game log.
tick_day [number of days] - Ticks any number of days
statistics - Logs statistics
load [file name] - Load gamestate from savegame on disk
test_save - Check save and load persistence
save [file name] - Saves current gamestate to disk
recalculate_modifiers [{if an argument is given, ALL modifiers will be calculated}] - Recalculates modifiers
effect [{effect script}] - Execute effect
run [{effect file}] - Execute effect file in /run
trigger [{trigger script}] - Test trigger script
chat [Message] - Send chat message
play [Character ID] - Change played character
observe(ob) - Start observing the game
hello [Character ID] - Show a character
hello_history [Scripted history character ID] - Show a character from history
show_title [Title tag] - Show a title
find_title [Title name] - Find a title
select_province [Province Id] - Select a province
change_culture [province id] [culture] - Change culture of a county
merge_culture [from culture] [to culture] - Merge all counties of one culture into another culture
gold(cash,dough) [Amount] - Add gold
add_piety(piety) [Amount] - Add piety
add_prestige(prestige) [Amount] - Add prestige
give_title(gt) [Title] [Character ID (optional, the player by default)] - Gives the title to the specified character
add_claim(ac) [Character ID (optional, the player by default)] [Title] - Gives the character a claim on the title
age() [Age] [Character ID] - Adds age to the current age
historical_id(hist) [Character ID] - Shows the historical id of a character
add_trait(at) [Trait] [Character ID (optional, applies to player character otherwise)] - Adds trait to a character
set_sexuality [sexuality] [Character ID (optional, applies to player character otherwise)] - Sets the sexuality of a character
secret_info(si) [character ID (optional)] - Shows all info about all secrets that the character is involved in
remove_trait(rt) [Trait] [Character ID (optional, applies to player character otherwise)] - Removes trait from a character
pregnancy(child_birth,impregnate) [mother id] [father id (0 or empty for no father)] [instant birth (yes/no)] - Make a character pregnant
redraw_coa - Redraw coat of arms
yesmen(yesman,debug_yesmen,ym) - AI will always say yes to everything within a day
nomen(noman,debug_nomen,nm) - AI will always say no to everything within a day
watch(ww) - Enables watch windows
aiwatch - Enables ai watch windows
ai_war_coordinator_watch - Enables AI war coordinator watch window
loading_screen(ls) - Stays on the next load screen
error - Show errors in log
test_message [type] [char_id/title_key/goto province_id] - Test sending a message
gamelog - Show game log
know_schemes - Discovers all schemes target to the player
end_schemes - Ends all schemes target to the player
scripted_tests [pattern (optional)] - Run scripted tests
force_oos - Force OoS
event_queue - Print event queue debug
event_counts - Print event debug counts
spawn_combat_army [scenario] [combat side] - Spawns attacking or defending side of a combat scenario
combat [scenario] - Test a scripted combat scenario
combat_test [scenario] [iterations] - Test a scripted combat scenario
charinfo - Toggles the visibility of the character debug info.
print_randomlog - Prints the current randomlog.
oos_dump - Dumps OOS info.
output_terrain - Outputs province terrain file.
tick_development [Number of ticks] - Tick the spreading of development for X ticks
players - Lists all players on server
kick [Player name] - Kicks a player with the given name
add_relation [relation name] [char01] [char02] - Adds a scripted relation
remove_relation [relation name] [char01] [char02] - Removes a scripted relation
add_stress [stress] [character id (optional)] - Add the value to existing stress
simulate_child_skills [age] [character id (optional)] [iterations] - Zeroes all base skills and simulate growth to a specific age of character (will change age)
set_stress [stress] [character id (optional)] - Change stress to the value
add_dread [dread] [character id (optional)] - Add the value to existing dread
set_dread [dread] [character id (optional)] - Change dread to the value
set_focus [focus] ]character] - Set a focus for the character
add_maa [MAA type] [character] [banner_index] - Add an men-at-arms regiment to the character
clear(clr) - Clear console.
recalculate_succession [Character ID] - Recalculates the succession of a character
AI.Enable [Character ID] - Enables the AI of a character
AI.Disable [Character ID] - Disables the AI of a character
set_diplomacy [value] [character (optional)] - Sets the diplomacy of a character
set_martial [value] [character (optional)] - Sets the martial of a character
set_stewardship [value] [character (optional)] - Sets the stewardship of a character
set_intrigue [value] [character (optional)] - Sets the intrigue of a character
set_learning [value] [character (optional)] - Sets the learning of a character
set_prowess [value] [character (optional)] - Sets the prowess of a character
change_diplomacy [value] [character (optional)] - Changes the diplomacy of a character
change_martial [value] [character (optional)] - Changes the martial of a character
change_stewardship [value] [character (optional)] - Changes the stewardship of a character
change_intrigue [value] [character (optional)] - Changes the intrigue of a character
change_learning [value] [character (optional)] - Changes the learning of a character
change_prowess [value] [character (optional)] - Changes the prowess of a character
clear_traits [character (optional)] - Removes all the traits of a character
clear_character_modifiers [character (optional)] - Removes all the modifiers of a character
set_nick(set_nickname) [nick_key] [character (optional)] - Sets the specified nickname to a character
remove_nick(remove_nickname) [character (optional)] - Removes the nickname of a character
timer - Prints out debug timing info
timer_start - Starts debug timing
timer_restart - Restarts (resets and starts) debug timing
timer_reset - Resets debug timing
timer_stop - Stops debug timing
timer_dump - Dumps debug timing info
Ct - Puts timer info in clipboard
instabuild(quickbuild) - Players build things instantly
verify_ai_path - Verify an AI unit's path